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Showing posts from August, 2005

Another pygame release at last.

There is finally a new release for pygame out. I was the one who did this release(with lots of help from others), and below are some notes on how it went, and what is next for pygame. What is pygame? Pygame is a is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system. Compared to the 1.7.0 release, there is a whole bunch of bug fixes. Compared to the commonly used pygame 1.6.2 there are heaps of changes. A different version of SDL, a different compiler used for the windows version, and a rewrite of the sprite classes. Lots of new people have begun to submit patches and test things out. Which is really nice. We also followed a release plan. Which was made necessary because of the multiple people working on the release compared to one person previously. There is

Pretendpaper. Making pretend webs.

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Pretend Paper is an arts/music, not for profit website meant to be a place where people can see what is on, and what people are doing. Pretend paper is also a place where you can tell people what creative things you are doing. As well as a place where people can post articles, and reviews of creative things. Pretend paper is a site that has been made with two other people, and I. With contributions from many others. All of us have been taking a break from it since our launch party in July. Which means that it has been a month and a half since my last major code update. What makes pretendpaper interesting from a web development point of view, is the new interface ideas. There are two sides of the site. A tab area on the left, and a tab area on the right. When you are viewing stuff on the left you can click to see something related on the right side of the screen. All without reloading the page. One good use for the tabs is when you are reading the details for an event you will be able

Work on holepit continues.

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Work on my shareware game holepit continues. After about a year break from it, recently I have decided to continue to do things on it when I have time. The premise of the game is to move blocks into a hole. Every other part of the game comes from there. To make the game more interesting I am adding a number of incentives to keep playing. One of them is this tunnel special bonus stage. It is kind of like a few different games have used before, where you run down a tunnel collecting things. I am also adding another character modeled by Geoffrey Bantle. The transvestite cleaning lady. Complete with vacuume, and eventually stubble. She should add a bunch more game-play opportunaties, and make it more interesting overall. She will be the fifth character in the game. As the game involves playing against the other characters, there really does need to be more of them for holepit to be fun. The character still needs a lot of work. Maybe another five hours painting. Then another 30 hours anima