I still need to finish wrapping a couple of C functions, but it is almost finished. It has only been tested on X11 so far. However the original code was written to work on windows as well. So hopefully copy/paste will work there too. Then left to do is Mac OSX support.
Today I did some code today on getting TinyGL to work with my character animation code.

I managed to get a model animating, and at a decent frame rate. Of course there was no texture on this model. Which is the slow part. However even non textured 3d stuff is pretty useful done in software quickly. I did convert one simple texturing demo to work with TinyGL, and it ran ok. So I am hopeful for its performance.
TinyGL only has about 100 functions which need wrapping. Most of the functions have been wrapped with pyopengl1. PyOpenGL1 was the one which didn't use swig.
I am going to see how fast it runs with texturing before starting on wrapping it for python.